Release 20120315

Posted on 15/03/2012 18:41 by Curtis Shmyr

A new release of OpenRA is available! Head over to the downloads page to check it out.

Here are the changes since the previous release:

8 new community made RA maps
Base under attack notifications ('spacebar' focuses screen to last event)
New unit stance: Defend ('Z' cycles unit stances)
Improved aircraft logic
- Aircraft will assign themselves to empty airfields/helipads when returning to base
- Aircraft can now use ally airfields and helipads
UI Changes:
- New server browser for RA and CNC
- Changed layout of RA's mod chooser
Option to toggle the shellmap on and off
Added executable args:
- Join a server on game start up: Game.ConnectTo=ip:port
- Limit framerate: Graphics.CapFramerate=bool
Improvements to bots
- Bots now maintain aggro with players
- Bots repair their own structures
- Moved some bot configuration into system.yaml
Editor changes
- Menu item to set up default players in map editor
- Added dropdown in editor for choosing owner of new actors
Gameplay balance tweaks
- MiGs fire in bursts of 2 instead of 4, damage increased
- Longbows fire in bursts of 2 instead of 1
- Mammoth regenerates health differently (25hp/second, if 10 seconds since unit was last damaged)
- Tesla tank costs less, armor increased
- Flamethrower tech requirement lowered
- Minelayer (Anti-Tank) holds 3 mines instead of 5
- Submarine, Missile Sub and Stealth Tank have a 'HoldFire' stance by default
Many various tweaks, bug fixes and mod support changes
- Allow units to pass over both types of mines
- Helicopters bob in flight
- Game remembers last map played
- Team color pickers between CNC/RA mods were unified
- SpawnMPUnits initial unit is now configurable
- Added support for negative prerequisites
- Fixed a crash when playing with AI online
- Fixed a crash in the CNC lobby
- Fixed the writing of empty replays
- Fixed a bug with RepairableNear where ships would repair from anywhere
  • 8 new community made RA maps
  • Base under attack notifications ('spacebar' focuses screen to last event)
  • New unit stance: Defend ('Z' cycles unit stances)
  • UI changes
    • New server browser for RA and CNC
    • Changed layout of RA's mod chooser to match CNC's
  • Option to toggle shellmap on and off
  • Added executable args
    • Join a server on game start up: Game.ConnectTo=ip:port
    • Limit framerate: Graphics.CapFramerate=false
  • Improvements to bots
    • Bots maintain aggro with players
    • Bots repair their own structures
    • Moved some bot configuration into system.yaml
  • Map Editor tweaks
    • Added a menu item to set up default players in map editor
    • Added dropdown in editor for choosing owner of new actors
  • Gameplay changes
    • Aircraft assign themselves to empty airfields/helipads when returning to base
    • Aircraft can now use ally airfields and helipads
    • MiGs fire in bursts of 2 instead of 4, overall rocket damage increased
    • Longbows fire in bursts of 2 instead of 1
    • Mammoth Tanks regenerate health differently - 25hp/second, after 10 seconds since last unit damage
    • Tesla Tank cost was decreased, armor increased
    • Flamethrower tech requirement was lowered
    • Minelayer (Anti-Tank) mine count reduced from 5 to 3
    • Submarine, Missile Sub and Stealth Tank have a 'HoldFire' stance by default
  • Many various tweaks, bug fixes and mod support changes
    • Allow units to pass over both types of land mines
    • Helicopters now bob up and down when in flight
    • Game remembers the last map played
    • Team color pickers between RA and CNC mods were unified
    • The 'SpawnMPUnits' initial unit is now configurable
    • Added support for negative prerequisites
    • Fixed a crash when playing with AI players online
    • Fixed a crash when joining a CNC lobby
    • Fixed the writing of empty replays - we only write once a game has started
    • Semi-fixed a bug with RepairableNear where naval units could repair from anywhere on a map