OpenRA - News Feed 2014-04-05T02:00:00Z OpenRA developers,2014-04-05:/news/playtest-20140405/ Playtest 20140405 2014-04-05T02:00:00Z 2014-04-05T02:00:00Z <p>Our first playtest of 2014 is long overdue, and marks a significant step forward from our <a href="news/release-20131223/">holiday release</a>.</p> <p>A brief sampling of our <a href="">full changelog</a> is included below.</p> <p>General gameplay improvements include:</p> <ul> <li>Air units can now attack-move and guard other actors.</li> <li>Players can now place beacons on the map to signal teammates.</li> <li>Time-delayed support powers will also place beacons.</li> <li>Unit husks can now be force-targeted and destroyed.</li> <li>Engineers (mechanics in RA) can salvage unit husks to return them to the battlefield.</li> </ul> <p>User-interface improvements include:</p> <ul> <li>A new mod selector interface, which now appears the first time you run OpenRA.</li> <li>The offline skirmish mode from Tiberian Dawn has been added to the other mods.</li> <li>Significant UI improvements for spectators and replays.</li> <li>Integration with the <a href="">OpenRA Resource Center</a> for installing custom maps when joining a game.</li> </ul> <p>Specific mod improvements include:</p> <ul> <li>[D2K] Implemented concrete plates, and structural damage for buildings built on the ground.</li> <li>[D2K &amp; RA] Saboteur / Tanya can now place C4 on vehicles.</li> <li>[RA &amp; TD] Tanya / Commando can now place C4 on bridges.</li> <li>[TD] Added several of the original campaign missions.</li> <li>[RA] Added the Allies Phase Transport and and Soviet Hijacker units.</li> <li>[RA &amp; TD] A number of balance changes (see the <a href="">full changelog</a> for details).</li> </ul> <p>Changes that impact mod and custom-map authors include:</p> <ul> <li>Improvements to the Lua scripting API.</li> <li>Removal of the legacy scripted missions.</li> <li>The legacy (RA &amp; TD) map converter has moved from the map editor into OpenRA.Utility.exe.</li> <li>Added <span style="font-family: monospace;">--upgrade-mod</span> and <span style="font-family: monospace;">--upgrade-map</span> utility commands to automatically upgrade a mod or map targeting release-20131223 to the latest version.</li> <li>A number of trait properties have changed from pixel or cell units into world units. Use –upgrade-mod to automatically convert these.</li> </ul> <p>A significant issue was discovered with our Lua integration late in this playtest cycle. This shouldn’t significantly affect scripted missions, but caused the shellmaps (the animations that run in the main menu) to become unstable after some time. Rather than delay the playtest further, we have disabled the shellmaps until the issue has been fixed. The shellmaps will be restored before the next full release.</p> <hr /> <p>We have also been nominated for the Linux Game Awards Project of the Month for May 2014.</p> <div style="text-align:center"> <p><a href=""><img src="" width="370" height="224" alt="OpenRA" /></a></p> </div> <p>If you’d like to help improve the profile of open-source Linux gaming, then be sure to <a href="">vote for us</a> (or one of our <a href="">competitors</a>, they are great projects too!).</p> <hr /> <p>A brief taste of our new playtest changes can be seen below:</p> <div style="text-align:center"> <p><img src="/images/news/20140405-modchooser.png" alt="Mod Chooser" /></p> <p>The new mod chooser is styled after our website, and better highlights the official and <a href="">custom mods</a>.</p> <p><img src="/images/news/20140405-d2k.png" alt="D2K Improvements" /></p> <p>Concrete plates have been added to D2K, and the turrets now integrate properly with walls.</p> <p><img src="/images/news/20140405-beacons.png" alt="Map Beacons" /></p> <p>Beacons and radar pings will now notify you, your allies, and spectators of any important events.</p> <p><img src="/images/news/20140405-ra.png" alt="Phase Transport" /></p> <p>The Allied Phase Transport can transport three infantry, while remaining cloaked from enemy view.</p> </div>,2014-02-11:/news/dns-issues/ DNS Issues 2014-02-11T21:00:00Z 2014-02-11T21:00:00Z <p>Our website DNS provider is experiencing sporadic problems, which is affecting new content downloads, our online server listings, and automatic map downloads.</p> <p>We are working on resolving this issue, but this may take some time.</p> <hr /> <h3>Manually installing content</h3> <p>If you receive a "Can't connect to remote server" error in game, then you can manually install the content:</p> <ul> <li>Download the content assets for your favorite mod: <a href="/download/content/ra-packages">Red Alert</a>, <a href="/download/content/cnc-packages">Tiberian Dawn</a>, <a href="/download/content/d2k-103-packages">Dune 2000</a>.</li> <li>Extract the zip file contents into the following directory (where &lt;MOD&gt; is either ra, cnc, or d2k) <ul><li>Windows Users: <span style="font-family: monospace; border: 1px solid #999; padding: 0 5px; background-color: #666">My Documents\OpenRA\Content\&lt;MOD&gt;</span></li> <li>Mac OSX Users: <span style="font-family: monospace; border: 1px solid #999; padding: 0 5px; background-color: #666">~/Library/Application Support/OpenRA/Content/&lt;MOD&gt;</span><br /><span style="font-size:10px">(The Library folder is hidden, so use the Finder's <strong>Go &rarr; Go To Folder...</strong> option and paste this path.)</span></li> <li>Linux Users: <span style="font-family: monospace; border: 1px solid #999; padding: 0 5px; background-color: #666">.openra/Content/&lt;MOD&gt;</span></li> </ul> </li> </ul> <hr /> <h3>Manually finding games</h3> <p>If the server list is empty or gives an error, you can still direct connect to games manually.</p> <p>Players are using our <a href="" alt="#openra on freenode">IRC channel</a> to organize games via direct connect.</p> <hr /> <h3>Manually installing maps</h3> <p>The automatic map downloads are not functioning, so the game will produce an exception and close if you attempt to connect to a server running a custom map that you do not have installed.<br />You can manually install missing maps to the <span style="font-family: monospace; border: 1px solid #999; padding: 0 5px; background-color: #666">OpenRA/maps/&lt;MOD&gt;</span> directory indicated above.</p>,2014-02-07:/news/videos-galore/ Videos Galore! 2014-02-07T04:00:00Z 2014-02-07T04:00:00Z <p>OpenRA has received a lot of attention over the last few days, triggered by an awesome promotional trailer by community member SoScared, and a glowing first-impression video by <a href="">TotalBiscuit</a>.</p> <div style="text-align:center"> <iframe width="320" height="180" src="//" frameborder="0" allowfullscreen=""></iframe> <iframe width="320" height="180" src="//" frameborder="0" allowfullscreen=""></iframe> </div> <hr /> <p>Additional gameplay videos by <a href="">BaronVonGamez</a> and <a href="">Krebs</a> show off more of our Red Alert gameplay.</p> <div style="text-align:center"> <iframe width="320" height="180" src="//" frameborder="0" allowfullscreen=""></iframe> <iframe width="320" height="180" src="//" frameborder="0" allowfullscreen=""></iframe> </div> <hr /> <p><a href="">RiderRockon</a> is doing a great job commentating some of our Tiberium Dawn gameplay.</p> <div style="text-align:center"> <iframe width="320" height="180" src="//" frameborder="0" allowfullscreen=""></iframe> <iframe width="320" height="180" src="//" frameborder="0" allowfullscreen=""></iframe> </div> <hr /> <p>The response to this new-found attention has be phenomenal, and feedback has been overwhelmingly positive.</p> <div style="text-align:center"> <img src="/images/news/20140207-players.png" width="640" alt="Player count" /> </div> <p>The surge of new players can be best seen in our <a href="">live player graphs</a>. We're keeping an eye on the community and Youtube response, and will keep this article updated. Time to Rock'n'roll!</p>,2014-01-31:/news/showcase-trailer/ Media Madness! 2014-01-31T22:30:00Z 2014-01-31T22:30:00Z <p>OpenRA has received a lot of attention over the last few days, thanks to two great promotional videos.</p> <p>Community member SoScared put together a fantastic promotional trailer:</p> <div style="text-align:center"> <iframe width="640" height="360" src="//" frameborder="0" allowfullscreen=""></iframe> </div> <hr /> <p>Prominent streamer <a href="">TotalBiscuit</a> gave us a glowing first-impression in his video preview / review:</p> <div style="text-align:center"> <iframe width="640" height="360" src="//" frameborder="0" allowfullscreen=""></iframe> </div> <p>One minor issue we would like to mention is that our Dune 2000 recreation is still a work in progress!<br /> Concrete, sand worms, the starport, and other iconic features will be added in upcoming releases.</p> <hr /> <p><img src="/images/news/20140204-players.png" width="100%" alt="Player count" /></p> <p>Our online player count is currently at an all time high, which makes this an excellent time to find a match online. Keep 'em coming!</p>,2013-12-22:/news/release-20131223/ OpenRA Holiday Release (20131223) 2013-12-22T21:15:00Z 2013-12-22T21:15:00Z <p>Our hard working developer-elves have wrapped up a new release as an early christmas present to our fans.<br /> We have focused on two main areas in this version: improving the stability and polish of our existing mods, and laying the foundations for several big new features that will appear in future releases.</p> <p>In the last three months we have merged 769 commits by 14 authors into <a href="">our Github project</a>.<br /> We do all of our development in the open, so anybody can get involved!<br /> You can find us on <a href="irc://">our IRC channel</a> (<a href="">webchat</a>) or using your favorite social media platform:</p> <div style="text-align:center"> <a href=""><img src="/images/social/twitter-fallback.png" alt="Twitter" /></a><span> </span><a href=""><img src="/images/social/facebook-fallback.png" alt="Facebook" /></a> <a href=""><img src="/images/social/gplus-fallback.png" alt="Google+" /></a><span> </span><a href=""><img src="/images/social/moddb-fallback.png" alt="ModDB" /></a><span> </span><a href=""><img src="/images/social/reddit-fallback.png" alt="Reddit" /></a> </div> <p>Some important improvements over our last <a href="/news/release-20130915/">September release</a> are:</p> <ul> <li>We now support <a href="">Lua scripting</a> in maps for creating missions and custom minigames.</li> <li>Our Red Alert mod now includes the M.A.D tank, production acceleration (multiple factories improve the production rate), and the heavily requested base-size limit from our TD mod.</li> <li>Our Tiberian Dawn mod (renamed from C&amp;C) has overhauled support powers and weapon effects.</li> <li>Our Dune 2000 mod now uses the original artwork for shroud and spice.</li> <li>Menu UI improvements include password-protected servers and a new unified settings menu.</li> <li>A lot more bug, polish, and performance fixes. Thanks to everyone who <a href="">reported problems</a>!</li> </ul> <p>The <del>christmas stocking</del> <a href="">full changelog</a> is stuffed with goodies, so be sure to check it out if you’re interested in seeing all the changes, or have a <a href="">mod</a> or <a href="">map</a> that you’d like to upgrade.</p> <hr /> <div style="text-align:center"> <p><img src="/images/news/20131130-allies02.png" alt="Allies-02" /></p> <p>The first two allied missions have been recreated using Lua in our RA mod.</p> <p><img src="/images/news/20131130-cnc.png" alt="TD Combat" /></p> <p>The A10 aircraft in our TD mod now strafe their target with their vulcan cannon before releasing fire-bombs.</p> <p><img src="/images/news/20131223-d2k-battle.png" alt="D2K Battle" /></p> <p>Our D2K mod is looking better than ever, now using the proper shroud and spice artwork.</p> <p><img src="/images/news/20131223-assetbrowser.png" alt="Modding Support" /></p> <p>Our modding tools have received several improvements.<br />Shown here is a sneak-peek from our work in progress Tiberian Sun mod.</p> </div>