Welcome Back, Commander

OpenRA is a Libre/Free Real Time Strategy game engine supporting early Westwood games like Command & Conquer and Command & Conquer: Red Alert.

News

  • Release 20120504
  • 03/05/2012 1:53pm
  • We have released a new version of OpenRA! Head over to the downloads page to grab it.

    List of changes since the previous release:

    • Maps
      • Added a new RA Map by Nukem: Tainted Peak
      • Dropped three RA Maps: Daejeon, Mjolnir, and No Fly Zone.
    • Added a Sound Engine game setting: Sound.Engine=AL.
      • "AL" uses OpenAL, "Null" gives you no sound.
    • Warnings are shown to lobbies when a DEV_VERSION client joins.
    • General gameplay changes:
      • Buildings now take 10 seconds to capture.
      • New units now attack-move to the designated rally point.
    • RA changes:
      • Spy
        • Can infiltrate Refinery: Steals 50% of a player's cash, minimum $500.
        • Can infiltrate Radar Dome: Resets exploration for the enemy team.
        • Is equipped with a Silenced PPK. Use force-fire to assassinate an enemy unit (careful, your disguise will be dropped).
      • Gap Generator made available to Allies.
      • Tanya made available only to Allies.
      • Pillboxes now include a rifle infantry when built. Pillboxes are garrisonable, so swapping the unit inside changes the weapon fired.
      • Camo Pillbox was removed (temporarily).
      • Artilleries have a 75% chance of exploding on death, down from 100%.
      • Flamethrower received new art for its flame effect, as well as an overall damage increase.
      • AI: Replaced Normal AI with two new AIs: Rommel and Zhukov.
        • Zhukov is a turtle, but sends large attacks with Artillery and V2.
        • Rommel is a modified Hard AI; sends Artillery and V2, but doesn't like light vehicles.
    • CNC changes:
      • A10's speed increased, Napalm Drop damage increased.
      • Chinooks now carry up to 10 passengers.
      • Sight of all infantry was increased by 1 tile.
      • Chem Warrior/Flamethrower/Grenadier damage vs certain armor types increased.
      • Artillery's attack range was doubled.
      • Guard Tower's attack range increased by 1.
      • Increased sight of Construction Yards and MCVs.
      • Construction Yard armor type changed to Heavy (previously Wood).
      • Harvester armor type changed to Heavy (previously Light).
      • Reduced the probability of SpawnVisceroid from 10% to 2%.
      • Reduced the damage and size of Grenadier death explosions.
      • Units no longer target buildings when attack-moving or when idle. They still target defensive structures (except SAM sites).
      • AI is now reasonable and playable.
    • General mod support and bug fixes:
      • New CloakPaletteEffect trait for adding a shimmer effect to cloaked units.
      • Cargo trait now allows initial passengers when units are built.
      • Capture time length is adjustable
      • Custom starting units can be used for each faction.
      • General engine tweaks.
      • Main menu no longer vanished after a lobby disconnect.
      • Fixed a crash with capturing/selling buildings at the same time.
      • Fixed a crash in server in StartGame if there were unvalidated connections.
      • Fixed a crash in the CNC replay viewer.
      • Fixed a bug in CNC where radar would not be shown if dead/spectating.
      • Fixed a bug where passengers could shoot from transports.
      • Improved error messages given with bad MiniYaml indentations.
  • 13 Comments
  • Release 20120315
  • 15/03/2012 6:41pm
  • 13 Comments
  • Updated OpenRA Game List Gadgets
  • 06/11/2011 11:04am
  • 0 Comments
  • OpenRA Game List Gadget for Windows Vista/7
  • 16/10/2011 11:32am
  • 13 Comments